Legacy Documentation: Version 5.0
Audio Pitch Shifter Effect
Audio IT Echo Effect

Audio Chorus Effect

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

The Audio Chorus Effect takes an Audio Mixer group output and processes it creating a chorus effect.

Properties

Property: Function:
Dry mix Volume of original signal to pass to output. 0.0 to 1.0. Default = 0.5.
Wet mix tap 1 Volume of 1st chorus tap. 0.0 to 1.0. Default = 0.5.
Wet mix tap 2 Volume of 2nd chorus tap. This tap is 90 degrees out of phase of the first tap. 0.0 to 1.0. Default = 0.5.
Wet mix tap 3 Volume of 3rd chorus tap. This tap is 90 degrees out of phase of the second tap. 0.0 to 1.0. Default = 0.5.
Delay The LFO’s delay in ms. 0.1 to 100.0. Default = 40.0 ms
Rate The LFO’s modulation rate in Hz. 0.0 to 20.0. Default = 0.8 Hz.
Depth Chorus modulation depth. 0.0 to 1.0. Default = 0.03.
Feedback Chorus feedback. Controls how much of the wet signal gets fed back into the filter’s buffer. 0.0 to 1.0. Default = 0.0.

Details

The chorus effect modulates the original sound by a sinusoid low frequency oscillator (LFO). The output sounds like there are multiple sources emitting the same sound with slight variations - resembling a choir.

You can tweak the chorus filter to create a flanger effect by lowering the feedback and decreasing the delay, as the flanger is a variant of the chorus.

Creating a simple, dry echo is done by setting Rate and Depth to 0 and tweaking the mixes and Delay

Audio Pitch Shifter Effect
Audio IT Echo Effect