Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseThe rotation of a particle can be set here to change according to its speed in distance units per second.
Property: | Function: |
---|---|
Angular Velocity | Rotation velocity in degrees per second. |
Speed Range | The low and high ends of the speed range to which the size curve is mapped (speeds outside the range will map to the end points of the curve). |
This property can be used when the particles represent solid objects moving over the ground such as rocks from a landslide. The rotation of the particles can be set in proportion to the speed so that they roll over the surface convincingly.