Legacy Documentation: Version 5.0
Emission Module
Velocity Over Lifetime Module

Shape Module

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

This module is used to select the shape of the emission volume and where the particles are launched from within it.

Properties

Property: Function:
Shape The shape of the emission volume. The options are Sphere, Hemisphere, Cone, Box, Mesh, Circle and Edge. For the Mesh shape, there is an extra menu to select whether particles are emitted from the vertices, triangles or edges of the mesh.
Random Direction When enabled, the particles’ initial direction will be chosen randomly.
Radius The radius of the circular aspect of the shape (for Sphere, Hemisphere, Cone, Circle and Edge only).
Angle The angle of the cone at its point (for Cone only). An angle of 0 produces a cylinder while an angle of 90 gives a flat disc.
Box X, Y, Z Width, height and depth of the box shape (for Box only).
Mesh The mesh that provides the emitter’s shape (for Mesh only).
Emit from Shell Should particles be emitted from the outer surface rather than the inner volume of the shape? (For Sphere and Hemisphere only).
Emit from Selects the part of the cone to emit from: Base, Volume, Base Shell or Volume Shell (for Cone only).
Arc The angular portion of a full circle that forms the emitter’s shape (for Circle only).
Emit From Edge Should particles be emitted from the edge of the circle rather than the centre? (For Circle only.)

Details

The emitter can be given any of a selection of shapes:

  • Sphere: Uniform emission in all directions.
  • Hemisphere: Uniform emission in all directions on one side of a plane.
  • Cone: Emission from the base or body of a cone. The particles diverge in proportion to their distance from the cone’s centre line.
  • Box: Emission from the body of a box shape. The particles move in the emitter object’s forward (Z) direction.
  • Mesh: Emission from any arbitrary mesh shape supplied via the inspector.
  • Circle: Uniform emission from the centre of edge of a circle. The particles move only in the plane of the circle.
  • Edge: Emission from a line segment. The particles move in the emitter object’s upward (Y) direction.

All the shapes except Mesh have properties that define their dimensions (eg, radius). These can be edited by dragging the handles on the wireframe emitter shape in the scene view. The choice of shape affects the region from which particles can be launched but also the initial direction of the particles. For example, a sphere throws particles outward in all directions, a cone produces a diverging stream of particles and a mesh emits particles in directions that are normal to the surface.

Emission Module
Velocity Over Lifetime Module