Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
| GetAssetByPath |
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| GetAssetByGUID |
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| Invalidate |
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| Internal_Invalidate |
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| Internal_InvalidateAsString |
|