MonoScript Inherits from TextAsset

Representation of Script assets.

Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.

This class represents C#, JavaScript and Boo files stored in the project.

Functions
GetClass

Returns the System.Type object of the class implemented by this script.

Class Functions
FromMonoBehaviour

Returns the MonoScript object containing specified MonoBehaviour.

FromScriptableObject

Returns the MonoScript object containing specified ScriptableObject.

Inherited members
Inherited Variables
text

The text contents of the .txt file as a string. (Read Only)

bytes

The raw bytes of the text asset. (Read Only)

name

The name of the object.

hideFlags

Should the object be hidden, saved with the scene or modifiable by the user?

Inherited Functions
GetInstanceID

Returns the instance id of the object.

ToString

Returns the name of the game object.

Inherited Class Functions
operator bool

Instantiate

Clones the object original and returns the clone.

Destroy

Removes a gameobject, component or asset.

DestroyImmediate

Destroys the object obj immediately. It is strongly recommended to use Destroy instead.

FindObjectsOfType

Returns a list of all active loaded objects of Type type.

FindObjectOfType

Returns the first active loaded object of Type type.

operator ==

Compares if two objects refer to the same.

operator !=

Compares if two objects refer to a different object.

DontDestroyOnLoad

Makes the object target not be destroyed automatically when loading a new scene.