Substance importer lets you access the imported Procedural Material instances.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
| GetPrototypeNames |
Get a list of the names of the Procedural Material prototypes in the package. |
| GetMaterialCount |
Get the number of Procedural Material instances. |
| GetMaterials |
Get an array with the Procedural Material instances. |
| CloneMaterial |
Clones an existing Procedural Material instance. |
| InstantiateMaterial |
Instantiate a new Procedural Material instance from a prototype. |
| DestroyMaterial |
Destroy an existing Procedural Material instance. |
| ResetMaterial |
Resets the Procedural Material to its default values. |
| RenameMaterial |
Rename an existing Procedural Material instance. |
| OnShaderModified |
After modifying the shader of a Procedural Material, call this function to apply the changes to the importer. |
| GetMaterialOffset |
Get the material offset, which is used for all the textures that are part of this Procedural Material. |
| SetMaterialOffset |
Set the material offset, which is used for all the textures that are part of this Procedural Material. |
| GetMaterialScale |
Get the material scale, which is used for all the textures that are part of this Procedural Material. |
| SetMaterialScale |
Set the material scale, which is used for all the textures that are part of this Procedural Material. |
| GetGenerateAllOutputs |
Checks if the Procedural Material need to force generation of all its outputs. |
| SetGenerateAllOutputs |
Specifies if the Procedural Material need to force generation of all its outputs. |
| GetAnimationUpdateRate |
Get the Procedural Material animation update rate in millisecond. |
| SetAnimationUpdateRate |
Set the Procedural Material animation update rate in millisecond. |
| GetTextureAlphaSource |
Get the alpha source of the given texture in the Procedural Material. |
| SetTextureAlphaSource |
Set the alpha source of the given texture in the Procedural Material. |
| assetPath |
The path name of the asset for this importer. (Read Only) |
| userData |
Get or set any user data. |
| name |
The name of the object. |
| hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
| GetInstanceID |
Returns the instance id of the object. |
| ToString |
Returns the name of the game object. |
| GetAtPath |
Retrieves the asset importer for the asset at path. |
| operator bool |
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| Instantiate |
Clones the object original and returns the clone. |
| Destroy |
Removes a gameobject, component or asset. |
| DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead. |
| FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
| FindObjectOfType |
Returns the first active loaded object of Type type. |
| operator == |
Compares if two objects refer to the same. |
| operator != |
Compares if two objects refer to a different object. |
| DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |