Used to visualize static occlusion culling at development time in scene view.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
| showOcclusionCulling |
If set to true, visualization of target volumes is enabled. |
| occlusionCullingMode |
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| showPreVisualization |
If set to true, the visualization lines of the PVS volumes will show all cells rather than cells after culling. |
| showViewVolumes |
If set to true, visualization of view volumes is enabled. |
| showPortals |
If set to true, visualization of portals is enabled. |
| showVisibilityLines |
If set to true, visualization of portals is enabled. |
| showGeometryCulling |
If set to true, culling of geometry is enabled. |
| nearClipPlane |
Near clip plane used for preview visualization. |
| farClipPlane |
Far clip plane used for preview visualization. |
| viewCellSize |
View Cell size used for preview visualization. |
| isPreviewOcclusionCullingCameraInPVS |
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| previewOcclusionCamera |
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