ModelImporterClipAnimation

Animation clips to split animation into.

Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.

See Also: ModelImporter.clipAnimations.

Variables
takeName

name

firstFrame

lastFrame

wrapMode

loop

rotationOffset

heightOffset

cycleOffset

loopPose

lockRootRotation

lockRootHeightY

lockRootPositionXZ

keepOriginalOrientation

keepOriginalPositionY

keepOriginalPositionXZ

heightFromFeet

mirror