Class used to manipulate the tools used in Unity's Scene View.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
viewTool |
Which view tool is active in the scene view. |
handlePosition |
The position of the tool handle in world space. |
handleRotation |
The rotation of the tool handle in world space. |
visibleLayers |
Which layers are visible in the scene view. |
name |
The name of the object. |
hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
GetInstanceID |
Returns the instance id of the object. |
ToString |
Returns the name of the game object. |
OnEnable |
This function is called when the object is loaded. |
OnDisable |
This function is called when the scriptable object goes out of scope. |
OnDestroy |
This function is called when the scriptable object will be destroyed. |
CreateInstance |
Creates an instance of a scriptable object with className. |
operator bool |
|
Instantiate |
Clones the object original and returns the clone. |
Destroy |
Removes a gameobject, component or asset. |
DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead. |
FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
FindObjectOfType |
Returns the first active loaded object of Type type. |
operator == |
Compares if two objects refer to the same. |
operator != |
Compares if two objects refer to a different object. |
DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |