Class used to manipulate the tools used in Unity's Scene View.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
| viewTool |
Which view tool is active in the scene view. |
| handlePosition |
The position of the tool handle in world space. |
| handleRotation |
The rotation of the tool handle in world space. |
| visibleLayers |
Which layers are visible in the scene view. |
| name |
The name of the object. |
| hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
| GetInstanceID |
Returns the instance id of the object. |
| ToString |
Returns the name of the game object. |
| OnEnable |
This function is called when the object is loaded. |
| OnDisable |
This function is called when the scriptable object goes out of scope. |
| OnDestroy |
This function is called when the scriptable object will be destroyed. |
| CreateInstance |
Creates an instance of a scriptable object with className. |
| operator bool |
|
| Instantiate |
Clones the object original and returns the clone. |
| Destroy |
Removes a gameobject, component or asset. |
| DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead. |
| FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
| FindObjectOfType |
Returns the first active loaded object of Type type. |
| operator == |
Compares if two objects refer to the same. |
| operator != |
Compares if two objects refer to a different object. |
| DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |