Tools Inherits from ScriptableObject

Class used to manipulate the tools used in Unity's Scene View.

Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.

Class Variables
viewTool

Which view tool is active in the scene view.

handlePosition

The position of the tool handle in world space.

handleRotation

The rotation of the tool handle in world space.

visibleLayers

Which layers are visible in the scene view.

Inherited members
Inherited Variables
name

The name of the object.

hideFlags

Should the object be hidden, saved with the scene or modifiable by the user?

Inherited Functions
GetInstanceID

Returns the instance id of the object.

ToString

Returns the name of the game object.

Inherited Messages Sent
OnEnable

This function is called when the object is loaded.

OnDisable

This function is called when the scriptable object goes out of scope.

OnDestroy

This function is called when the scriptable object will be destroyed.

Inherited Class Functions
CreateInstance

Creates an instance of a scriptable object with className.

operator bool

Instantiate

Clones the object original and returns the clone.

Destroy

Removes a gameobject, component or asset.

DestroyImmediate

Destroys the object obj immediately. It is strongly recommended to use Destroy instead.

FindObjectsOfType

Returns a list of all active loaded objects of Type type.

FindObjectOfType

Returns the first active loaded object of Type type.

operator ==

Compares if two objects refer to the same.

operator !=

Compares if two objects refer to a different object.

DontDestroyOnLoad

Makes the object target not be destroyed automatically when loading a new scene.