AssetImporter for importing Fonts.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
| fontSize |
Font size to use for importing the characters. |
| fontTextureCase |
Use this to adjust which characters should be imported. |
| includeFontData |
If this is enabled, the actual font will be embedded into the asset for Dynamic fonts. |
| fontNames |
An array of font names, to be used when includeFontData is set to false. |
| customCharacters |
A custom set of characters to be included in the Font Texture. |
| fontTTFName |
The internal font name of the TTF file. |
| characterSpacing |
Spacing between character images in the generated texture in pixels. This is useful if you want to render text using a shader which samples pixels outside of the character area (like an outline shader). |
| characterPadding |
Border pixels added to character images for padding. This is useful if you want to render text using a shader which needs to render outside of the character area (like an outline shader). |
| fontRenderingMode |
Font rendering mode to use for this font. |
| GenerateEditableFont |
Create an editable copy of the font asset at path. |
| assetPath |
The path name of the asset for this importer. (Read Only) |
| userData |
Get or set any user data. |
| name |
The name of the object. |
| hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
| GetInstanceID |
Returns the instance id of the object. |
| ToString |
Returns the name of the game object. |
| GetAtPath |
Retrieves the asset importer for the asset at path. |
| operator bool |
|
| Instantiate |
Clones the object original and returns the clone. |
| Destroy |
Removes a gameobject, component or asset. |
| DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead. |
| FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
| FindObjectOfType |
Returns the first active loaded object of Type type. |
| operator == |
Compares if two objects refer to the same. |
| operator != |
Compares if two objects refer to a different object. |
| DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |