TrueTypeFontImporter Inherits from AssetImporter

AssetImporter for importing Fonts.

Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.

Variables
fontSize

Font size to use for importing the characters.

fontTextureCase

Use this to adjust which characters should be imported.

includeFontData

If this is enabled, the actual font will be embedded into the asset for Dynamic fonts.

fontNames

An array of font names, to be used when includeFontData is set to false.

customCharacters

A custom set of characters to be included in the Font Texture.

fontTTFName

The internal font name of the TTF file.

characterSpacing

Spacing between character images in the generated texture in pixels. This is useful if you want to render text using a shader which samples pixels outside of the character area (like an outline shader).

characterPadding

Border pixels added to character images for padding. This is useful if you want to render text using a shader which needs to render outside of the character area (like an outline shader).

fontRenderingMode

Font rendering mode to use for this font.

Functions
GenerateEditableFont

Create an editable copy of the font asset at path.

Inherited members
Inherited Variables
assetPath

The path name of the asset for this importer. (Read Only)

userData

Get or set any user data.

name

The name of the object.

hideFlags

Should the object be hidden, saved with the scene or modifiable by the user?

Inherited Functions
GetInstanceID

Returns the instance id of the object.

ToString

Returns the name of the game object.

Inherited Class Functions
GetAtPath

Retrieves the asset importer for the asset at path.

operator bool

Instantiate

Clones the object original and returns the clone.

Destroy

Removes a gameobject, component or asset.

DestroyImmediate

Destroys the object obj immediately. It is strongly recommended to use Destroy instead.

FindObjectsOfType

Returns a list of all active loaded objects of Type type.

FindObjectOfType

Returns the first active loaded object of Type type.

operator ==

Compares if two objects refer to the same.

operator !=

Compares if two objects refer to a different object.

DontDestroyOnLoad

Makes the object target not be destroyed automatically when loading a new scene.