Audio importer lets you modify AudioClip import settings from editor scripts.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
Settings of this class match the ones exposed in Audio Import Settings.
format |
Format of imported audio. |
compressionBitrate |
Compression bitrate. |
threeD |
Is this clip a 2D or 3D sound? |
forceToMono |
Force this clip to mono? |
hardware |
Use hardware voice/decoder if available. |
loadType |
Set/get the way Unity is loading the Audio data. |
loopable |
Is this clip loopable? |
assetPath |
The path name of the asset for this importer. (Read Only) |
userData |
Get or set any user data. |
name |
The name of the object. |
hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
GetInstanceID |
Returns the instance id of the object. |
ToString |
Returns the name of the game object. |
GetAtPath |
Retrieves the asset importer for the asset at path. |
operator bool |
|
Instantiate |
Clones the object original and returns the clone. |
Destroy |
Removes a gameobject, component or asset. |
DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead. |
FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
FindObjectOfType |
Returns the first active loaded object of Type type. |
operator == |
Compares if two objects refer to the same. |
operator != |
Compares if two objects refer to a different object. |
DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |