AudioImporter Inherits from AssetImporter

Audio importer lets you modify AudioClip import settings from editor scripts.

Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.

Settings of this class match the ones exposed in Audio Import Settings.

Variables
format

Format of imported audio.

compressionBitrate

Compression bitrate.

threeD

Is this clip a 2D or 3D sound?

forceToMono

Force this clip to mono?

hardware

Use hardware voice/decoder if available.

loadType

Set/get the way Unity is loading the Audio data.

loopable

Is this clip loopable?

Inherited members
Inherited Variables
assetPath

The path name of the asset for this importer. (Read Only)

userData

Get or set any user data.

name

The name of the object.

hideFlags

Should the object be hidden, saved with the scene or modifiable by the user?

Inherited Functions
GetInstanceID

Returns the instance id of the object.

ToString

Returns the name of the game object.

Inherited Class Functions
GetAtPath

Retrieves the asset importer for the asset at path.

operator bool

Instantiate

Clones the object original and returns the clone.

Destroy

Removes a gameobject, component or asset.

DestroyImmediate

Destroys the object obj immediately. It is strongly recommended to use Destroy instead.

FindObjectsOfType

Returns a list of all active loaded objects of Type type.

FindObjectOfType

Returns the first active loaded object of Type type.

operator ==

Compares if two objects refer to the same.

operator !=

Compares if two objects refer to a different object.

DontDestroyOnLoad

Makes the object target not be destroyed automatically when loading a new scene.