Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
| selectedBuildTargetGroup |
The currently selected build target group. |
| selectedStandaloneTarget |
The currently selected target for a standalone build. |
| flashBuildSubtarget |
|
| ps3BuildSubtarget |
PS3 Build Subtarget. |
| explicitNullChecks |
Are null references actively checked? |
| wiiBuildSubtarget |
Wii platform options. |
| xboxBuildSubtarget |
Xbox Build subtarget. |
| wiiBuildDebugLevel |
Wii player debug level. |
| xboxRunMethod |
Selected Xbox Run Method. |
| androidBuildSubtarget |
Android platform options. |
| webPlayerStreamed |
Select the streaming option for a webplayer build. |
| webPlayerOfflineDeployment |
Build the webplayer along with the UnityObject.js file (so it doesn't need to be downloaded). |
| activeBuildTarget |
The currently active build target. |
| activeBuildTargetChanged |
Triggered in response to SwitchActiveBuildTarget. |
| activeScriptCompilationDefines |
DEFINE directives for the compiler. |
| development |
Enables a development build. |
| connectProfiler |
Start the player with a connection to the profiler. |
| allowDebugging |
Enable source-level debuggers to connect. |
| appendProject |
Append (rather than replace) the build of an iOS Xcode project. |
| symlinkLibraries |
Symlink runtime libraries with an iOS Xcode project. |
| installInBuildFolder |
Place the built player in the build folder. |
| SwitchActiveBuildTarget |
Select a new build target to be active. |
| GetBuildLocation |
Get the current location for the build. |
| SetBuildLocation |
Set a new location for the build. |