An AnimationClipCurveData object contains all the information needed to identify a specific curve in an AnimationClip. The curve animates a specific property of a component / material attached to a game object / animated bone.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
See Also: AnimationUtility, ObjectNames.
path |
The path of the game object / bone being animated. |
type |
The type of the component / material being animated. |
propertyName |
The name of the property being animated. |
curve |
The actual animation curve. |
target |
The component / material being animated. |