iOS specific player settings.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
| applicationDisplayName |
iOS application display name. |
| scriptCallOptimization |
Script calling optimization. |
| sdkVersion |
Active iOS SDK version used for build. |
| targetOSVersion |
Deployment minimal version of iOS. |
| targetDevice |
Targeted device. |
| targetResolution |
Targeted resolution. |
| prerenderedIcon |
Icon is prerendered. |
| requiresPersistentWiFi |
Application requires persistent WiFi. |
| statusBarStyle |
Status bar style. |
| exitOnSuspend |
Application should exit when suspended to background. |
| showActivityIndicatorOnLoading |
Application should show ActivityIndicator when loading. |