iOS specific player settings.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
applicationDisplayName |
iOS application display name. |
scriptCallOptimization |
Script calling optimization. |
sdkVersion |
Active iOS SDK version used for build. |
targetOSVersion |
Deployment minimal version of iOS. |
targetDevice |
Targeted device. |
targetResolution |
Targeted resolution. |
prerenderedIcon |
Icon is prerendered. |
requiresPersistentWiFi |
Application requires persistent WiFi. |
statusBarStyle |
Status bar style. |
exitOnSuspend |
Application should exit when suspended to background. |
showActivityIndicatorOnLoading |
Application should show ActivityIndicator when loading. |