The Unity Material Editor.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
Extend this class to write your own custom material editor. For more detailed information see the Custom Material Editor section of the the ShaderLab reference.
| isVisible |
Is the current material expanded. |
| SetShader |
Set the shader of the material. |
| Awake |
Called when the Editor is woken up. |
| PropertiesChanged |
Whenever a material property is changed call this function. This will rebuild the inspector and validate the properties. |
| GetFloat |
Get the value of a given float shader property. |
| SetFloat |
Set the value of a given float property. |
| GetColor |
Get the value of a given color shader property. |
| SetColor |
Set the value of a given texture property. |
| GetVector |
Get the value of a given vector shader property. |
| SetVector |
Set the value of a given vector property. |
| GetTexture |
Get the value of a given float shader property. |
| SetTexture |
Set the value of a given texture property. |
| GetTextureScale |
Get the value of a given texture scale for a given texture property. |
| GetTextureOffset |
Get the value of a given texture offset for a given texture property. |
| SetTextureScale |
Set the scale of a given texture property. |
| SetTextureOffset |
Set the offset of a given texture property. |
| RangeProperty |
Draw a range slider for a range shader property. |
| FloatProperty |
Draw a property field for a float shader property. |
| ColorProperty |
Draw a property field for a color shader property. |
| VectorProperty |
Draw a property field for a vector shader property. |
| TextureProperty |
Draw a property field for a texture shader property. |
| ShaderProperty |
Automatically draw a shader property from given index for the given shader. |
| PropertiesGUI |
Render the standard material properties. |
| RegisterPropertyChangeUndo |
Call this when you change a material property. It will add an undo for the action. |
| OnEnable |
Called when the editor is enabled, if overridden please call the base OnEnable() to ensure that the material inspector is set up properly. |
| UndoRedoPerformed |
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| OnDisable |
Called when the editor is disabled, if overridden please call the base OnDisable() to ensure that the material inspector is set up properly. |
| target |
The object being inspected. |
| targets |
An array of all the object being inspected. |
| serializedObject |
A SerializedObject representing the object or objects being inspected. |
| name |
The name of the object. |
| hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
| DrawDefaultInspector |
Draw the built-in inspector. |
| OnInspectorGUI |
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| Repaint |
Repaint any inspectors that shows this editor. |
| HasPreviewGUI |
Override this method in subclasses if you implement OnPreviewGUI. |
| GetPreviewTitle |
Override this method if you want to change the label of the Preview area. |
| RenderStaticPreview |
Override this method if you want to render a static preview that shows. |
| OnPreviewGUI |
Implement to create your own custom preview. Custom previews are used in the preview area of the inspector, primary editor headers, and the object selector. |
| OnInteractivePreviewGUI |
Implement to create your own interactive custom preview. Interactive custom previews are used in the preview area of the inspector and the object selector. |
| OnPreviewSettings |
Override this method if you want to show custom controls in the preview header. |
| GetInfoString |
Implement this method to show asset information on top of the asset preview. |
| GetInstanceID |
Returns the instance id of the object. |
| ToString |
Returns the name of the game object. |
| OnSceneGUI |
Lets the Editor handle an event in the scene view. |
| OnEnable |
This function is called when the object is loaded. |
| OnDisable |
This function is called when the scriptable object goes out of scope. |
| OnDestroy |
This function is called when the scriptable object will be destroyed. |
| CreateEditor |
Make a custom editor for obj or objects. |
| CreateInstance |
Creates an instance of a scriptable object with className. |
| operator bool |
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| Instantiate |
Clones the object original and returns the clone. |
| Destroy |
Removes a gameobject, component or asset. |
| DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead. |
| FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
| FindObjectOfType |
Returns the first active loaded object of Type type. |
| operator == |
Compares if two objects refer to the same. |
| operator != |
Compares if two objects refer to a different object. |
| DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |