This section of the User Manual explains how to build and distribute a WebGLA JavaScript API that renders 2D and 3D graphics in a web browser. The Unity WebGL build option allows Unity to publish content as JavaScript programs which use HTML5 technologies and the WebGL rendering API to run Unity content in a web browser. More info
See in Glossary application.
| Page | Description | 
|---|---|
| Building your WebGL application | How to build a WebGL application. | 
| Reducing load times | WebGL performance considerations. | 
| Distribution size and code stripping | Distribution size and code stripping WebGL builds. |