Note: Gaming Services Analytics is now available as a preview packageA preview package is in development and not yet ready for production. A package in preview might be at any stage of development, from the initial stages to near completion.
See in Glossary. Gaming Services AnalyticsAbbreviation of Unity Analytics
See in Glossary is an improved offering that allows you to easily understand game performance and player behaviors so you can make strategic decisions. Check out the documentation.
Core Events are session-based and device-based Analytics eventsEvents dispatched to the Analytics Service by instances of your applications. Analytics events contain the data that is processed and aggregated to provide insights into player behavior. More info
See in Glossary. When you enable Unity AnalyticsA data platform that provides analytics for your Unity game. More info
See in Glossary for your project, Unity dispatches Core Events automatically. Core Events provide the basis for several metrics computed by the Analytics system, including:
See Analytics Metrics, Segments, and Terminology for the definitions of these metrics.
Core Events include:
In addition to viewing the metrics based on core events in the Analytics Dashboard, you can download the events themselves using Raw Data Export. Note that Raw Data Export requires a Unity Pro subscription.
Note: Analytics uses other Core Events, such as AppStop, AppUpdate, and AppInstall, to calculate metrics, but does not expose them through Raw Data Export.
2018–06–22 Page published
2018–03–02 - Service compatible with Unity 5.2 onwards at this date but version compatibility may be subject to change
2018–06–04 - Removed UserInfo core event.
New feature in 5.2