Decals are materials that decorate the surface of other materials. They are most commonly used for effects like paint splatters and stickers.
Unity projects these materials into a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary so that they wrap around other scene geometry. This means that you can also use them for effects that simulate projected light, such as blob shadows.
How you work with decals and projectors depends on the render pipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary you use.
|Built-in Render Pipeline
|Universal Render Pipeline (URP)
|High Definition Render Pipeline (HDRP)
|Decal and projectors
Use the Projector component.
Use the Decal Renderer Feature.
Use the Decal Projector.