A Lens Flare component displays a lens flare that is configured by a Flare asset.
You can display a Flare asset with a Light component. If you do this, Unity automatically tracks the position and direction of the Light and uses those values to configure the appearance of the lens flare.
Use this component instead to configure the values of the lens flare yourself, which gives you more precise control.
Note: This workflow is compatible only with the Built-in Render Pipelne. For similar functionality in other render pipelinesA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary, see Lens flares and halos.
Property: | Function: |
---|---|
Flare | The Flare asset to render. Note: The other properties in the Lens Flare Inspector are stored in this Flare asset. They are not stored in the Lens Flare component. |
Color | The color to tint the Flare to. You can use this to make the lens flare better fit the Scene’s mood. |
Brightness | The size and brightness the lens flare appears. If you use a very bright lens flare, make sure its direction fits with your Scene’s primary light source. |
Fade Speed | The speed at which Unity fades the lens flare in and out. |
Ignore Layers | A mask that determins which Layers can see the lens flare. |
Directional | Indicates whether Unity orients the Flare along the positive z-axis of the GameObject. It appears as if it was infinitely far away, and does not track the GameObject’s position, only the direction of its z-axis. |