In addition to the Android player settings, Chrome OS has the following Player SettingsSettings that let you set various player-specific options for the final game built by Unity. More info
See in Glossary.
Setting | Function | |
---|---|---|
Target Architectures | Specify which target architecture you want to support. To support all Chrome OS devices, include both options as the build target. | |
x86 (Chrome OS) | Support Chrome OS, 32-bit x86 architecture. | |
x86–64 (Chrome OS) | Support Chrome OS, 64-bit x86–64 architecture. | |
TargetDevices | Specify the devices on which your application can run. | |
All Devices | Allow your application to run on all devices. | |
Phones, Tablets, and TV Devices Only | Allow your application to run on Android phones, tablets, and TV devices only. | |
Chrome OS Devices Only | Allow your application to run on Chrome OS devices only. If this option is selected, all Android phones and tablets are not supported. | |
Chrome OS Input Emulation | Convert all mouse and touchpad events into touchscreen events. This setting is enabled by default. Enable this setting if you developed your application for Android and you want it to work on Chrome OS without any extra development. Disable this setting if you want your application to fully support and receive events directly from input devices such as mice and touchpads. |
The Android window-related Player Settings are important because Chrome OS has a desktop windowing user interface. You can use these settings to allow your application to start full-screen or in a window, determine the starting and minimum sizes of the window, and whether it is resizable or not. Only a single aspect ratioThe relationship of an image’s proportional dimensions, such as its width and height.
See in Glossary - either landscape or portrait - is allowed via auto-rotation.
For optimum performance, allow portrait orientation or landscape orientation, but not both. To avoid several known issues with app rotation and windowing, enable the Resizable Window setting. This setting ensures that windowed applications on Chrome OS can be resized when they aren’t in full-screen mode.
Note: Set your application’s Minimum API Level (menu:File > Build Settings > Player Settings > Other Settings) to at least 24 for windows settings to take effect.