The Project window displays all of the files related to your Project and is the main way you can navigate and find Assets and other Project files in your application. When you start a new Project by default this window is open. However, if you cannot find it, or it is closed, you can open it via Window > General > Project or press Ctrl+5 (macOS: Cmd+5).
You can move the Project window by clicking dragging the top of the window. You can either dock it into place in the Editor, or drag it out of the Editor window to use it as a free-floating window. You can also change the layout of the window itself. To do this, select the More menu (⋮) in the top right of the window and choose from either One Column Layout or Two Column Layout. The Two Column Layout has an extra pane which shows a visual preview of each file.
The left panel of the browser shows the folder structure of the Project as a hierarchical list. When you select a folder from the list, Unity shows its contents in the pane to the right. You can click the small triangle to expand or collapse the folder, displaying any nested folders it contains. Hold down Alt while you click to expand or collapse any nested folders recursively.
Individual Assets are shown in the right hand panel as icons that indicate their type (for example, script, material, sub-folder). To resize the icons, use the slider at the bottom of the panel; they will be replaced by a hierarchical list view if the slider is moved to the extreme left. The space to the left of the slider shows the currently selected item, including a full path to the item if a search is being performed.
Above the Project structure list is a Favorites section where you can keep frequently-used items for easy access. You can drag items from the Project structure list to the Favorites and also save search queries there.
Along the top edge of the window is the browser’s toolbarA row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. scaling, translation). More info
See in Glossary.
|Create menu||Displays a list of Assets and other sub-folders you can add to the folder currently selected.|
|Search bar||Use the search bar to search for a file within your Project. You can choose to search within the entire Project (All), in the top level folders of your Project (listed individually), in the folder you currently have selected, or within the Asset Store.|
|Open in Search||Opens the Unity Search tool to refine your search.|
|Search by Type||Select this property to confine your search to a specific type, for example MeshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
See in Glossary, PrefabAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info
See in Glossary, SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary.
|Search by Label||Select this property to choose a tag to search within.|
|Save Search||Saves your search under Favorites in the left panel.|
|Hidden packages count||Select this property to toggle the visibility of the packages in the Project window.|
Search filters work by adding an extra term in the search text. A term beginning with “t:” filters by the specified asset type, while “l:” filters by label. You can type these terms directly into the search box rather than use the menu if you know what you are looking for. You can search for more than one type or label at once. Adding several types will expand the search to include all specified types (that is, types will be ORed together). Adding multiple labels will narrow the search to items that have any of the specified labels (that is, labels will be ORed together).
The Project Browser’s search can also be applied to assets available from the Unity Asset StoreA growing library of free and commercial assets created by Unity and members of the community. Offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and Editor extensions. More info
See in Glossary. If you choose Asset Store from the menu in the breadcrumb bar, all free and paid items from the store that match your query will be displayed. Searching by type and label works the same as for a Unity Project. The search query words will be checked against the asset name first and then the package name, package label and package description in that order (so an item whose name contains the search terms will be ranked higher than one with the same terms in its package description).
If you select an item from the list, its details will be displayed in the inspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary along with the option to purchase and/or download it. Some asset types have previews available in this section so you can, for example, rotate a 3D model before buying. The inspector also gives the option of viewing the asset in the usual Asset Store window to see additional details.
The following keyboard shortcuts are available when the browser view has focus. Note that some of them only work when the view is using the two-column layout (you can switch between the one- and two-column layouts using the panel menu in the very top right corner).
|F||Frame selected (ie, show the selected asset in its containing folder)|
|Tab||Shift focus between first column and second column (Two columns)|
|Ctrl/Cmd + F||Focus search field|
|Ctrl/Cmd + A||Select all visible items in list|
|Ctrl/Cmd + D||Duplicate selected assets|
|Delete||Delete with dialog (Win)|
|Delete + Shift||Delete without dialog (Win)|
|Delete + Cmd||Delete without dialog (OSX)|
|Enter||Begin rename selected (OSX)|
|Cmd + down arrow||Open selected assets (OSX)|
|Cmd + up arrow||Jump to parent folder (OSX, Two columns)|
|F2||Begin rename selected (Win)|
|Enter||Open selected assets (Win)|
|Backspace||Jump to parent folder (Win, Two columns)|
|Right arrow||Expand selected item (tree views and search results). If the item is already expanded, this will select its first child item.|
|Left arrow||Collapse selected item (tree views and search results). If the item is already collapsed, this will select its parent item.|
|Alt + right arrow||Expand item when showing assets as previews|
|Alt + left arrow||Collapse item when showing assets as previews|