The following table is a reference of all built-in controls available for UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info
See in Glossary Toolkit.
Control | Description | Bindable | Data Type | Namespace | Base Class |
---|---|---|---|---|---|
BoundsField |
A bounds value input field | Yes | UnityEngine.Bounds |
UnityEditor.UIElements | BaseField<Bounds> |
BoundsIntField |
An integer bounds value input field | Yes | UnityEngine.BoundsInt |
UnityEditor.UIElements | BaseField<BoundsInt> |
Box |
A simple outlined container element | No | UnityEngine.UIElements | VisualElement |
|
Button |
A clickable text element that executes an action when pressed | Yes | string |
UnityEngine.UIElements | TextElement |
ColorField |
A color value input field that allows color picking | Yes | UnityEngine.Color |
UnityEditor.UIElements | BaseField<Color> |
CurveField |
A curve value input field that shows a preview of the curve | Yes | UnityEngine.AnimationCurve |
UnityEditor.UIElements | BaseField<AnimationCurve> |
DoubleField |
A double value input field | Yes | double |
UnityEditor.UIElements | TextValueField<double> |
EnumField |
An enum value input field that shows a dropdown | Yes | Enum | UnityEditor.UIElements | BaseField<Enum> |
EnumFlagsField |
An enum value input field with the Flag attribute | Yes | Enum | UnityEngine.UIElements | BaseMaskField<Enum> |
FloatField |
A float value input field | Yes | float |
UnityEditor.UIElements | TextValueField<float> |
Foldout |
A container element that creates a collapsible section | Yes | bool |
UnityEngine.UIElements | BindableElement |
GradientField |
A gradient value input field | Yes | UnityEngine.Gradient |
UnityEditor.UIElements | BaseField<Gradient> |
Image |
A simple element that can represent an image or texture | No | UnityEngine.UIElements | VisualElement |
|
IntegerField |
An integer value input field | Yes | int |
UnityEditor.UIElements | TextValueField<int> |
Label |
A static text element | Yes | string |
UnityEngine.UIElements | TextElement |
LayerField |
A popup selection field that allows selection of a layer | Yes | int |
UnityEditor.UIElements | PopupField<int> |
LayerMaskField |
A popup selection field that allows selection of one or multiple layers | Yes | int |
UnityEditor.UIElements | MaskField |
ListView |
A container element that can display items as a reorderable list | Yes |
IList , UnityEngine.VisualElement
|
UnityEngine.UIElements | BindableElement |
LongField |
A long value input field | Yes | long |
UnityEditor.UIElements | TextValueField<long> |
MaskField |
A popup selection field that allows selection of one or multiple items | Yes | int |
UnityEditor.UIElements | BaseMaskField<int> |
MinMaxSlider |
A float-based slider input field that can represent a range | Yes | UnityEngine.Vector2 |
UnityEngine.UIElements | BaseField<Vector2> |
ObjectField |
A UnityEngine.Object value input field | Yes | UnityEngine.Object |
UnityEditor.UIElements | BaseField<Object> |
PopupField<T> |
A popup selection input field | Yes | typeof(T) | UnityEditor.UIElements | BasePopupField<T, T> |
PopupWindow |
A popup selection field that matches the EditorGUILayout.Popup IMGUI element | Yes | string |
UnityEngine.UIElements | TextElement |
ProgressBar |
An element that shows a task progress | Yes |
float , int
|
UnityEditor.UIElements | BindableElement |
PropertyField |
A value input field based on the type of the bound serialized property | Yes | various | UnityEditor.UIElements | VisualElement |
RectField |
A rectangle/size value input field | Yes | UnityEngine.Rect |
UnityEditor.UIElements | BaseCompositeField<Rect, FloatField, float> |
RectIntField |
An integer-based rectangle/size value input field | Yes | UnityEngine.RectInt |
UnityEditor.UIElements | BaseCompositeField<RectInt, IntegerField, int> |
RepeatButton |
A clickable text element that executes an action repeatedly while it’s pressed | Yes | string |
UnityEngine.UIElements | TextElement |
Scroller |
A horizontal or vertical scroll bar element | No | UnityEngine.UIElements | VisualElement |
|
ScrollView |
A container element that displays its contents in a scrollable frame | No | UnityEngine.UIElements | VisualElement |
|
Slider |
A float-based range bound slider input field | Yes | float |
UnityEngine.UIElements | BaseSlider<float> |
SliderInt |
An integer-based range bound slider input field | Yes | int |
UnityEngine.UIElements | BaseSlider<int> |
TagField |
A popup selection field that allows single selection of tag items | Yes | string |
UnityEditor.UIElements | PopupField<string> |
TextElement |
A generic text element | Yes | string |
UnityEngine.UIElements | BindableElement |
TextField |
A string value input field | Yes | string |
UnityEngine.UIElements | TextInputBaseField<string> |
Toggle |
A clickable check box that can represent a binary state | Yes | bool |
UnityEngine.UIElements | BaseField<bool> |
Toolbar |
A container element that can display tools in a tools window | No | UnityEditor.UIElements | VisualElement |
|
TreeView |
A container element that can display items as a tree | Yes | UnityEngine.UIElements | VisualElement |
|
Vector2Field |
A two-dimensional vector value input field | Yes | UnityEngine.Vector2 |
UnityEditor.UIElements | BaseCompositeField<Vector2, FloatField, float> |
Vector2IntField |
A two-dimensional integer-based vector value input field | Yes | UnityEngine.Vector2Int |
UnityEditor.UIElements | BaseCompositeField<Vector2Int, IntegerField, int> |
Vector3Field |
A three-dimensional vector value input field | Yes | UnityEngine.Vector3 |
UnityEditor.UIElements | BaseCompositeField<Vector3, FloatField, float> |
Vector3IntField |
A three-dimensional integer-based vector value input field | Yes | UnityEngine.Vector3Int |
UnityEditor.UIElements | BaseCompositeField<Vector3Int, IntegerField, int> |
Vector4Field |
A four-dimensional vector value input field | Yes | UnityEngine.Vector4 |
UnityEditor.UIElements | BaseCompositeField<Vector4, FloatField, float> |