Version: 2021.2
Using materials with C# scripts
Post-processing and full-screen effects

Visual effects

This section provides information on the visual effects available in Unity.

Scene that uses post-processing effects.
Scene that uses post-processing effects.
Page Description
Post-processing and full-screen effects How to set up and use post-processingA process that improves product visuals by applying filters and effects before the image appears on screen. You can use post-processing effects to simulate physical camera and film properties, for example Bloom and Depth of Field. More info post processing, postprocessing, postprocess
See in Glossary
and other full-screen effects in Unity.
Particle systemsA component that simulates fluid entities such as liquids, clouds and flames by generating and animating large numbers of small 2D images in the scene. More info
See in Glossary
How to choose between Unity’s different particle systems, and use them in your project.
Decals and projectors How to create decal and projector effects.
Lens flares and halos How to create lens flareA component that simulates the effect of lights refracting inside a camera lens. Use a Lens Flare to represent very bright lights or add atmosphere to your scene. More info
See in Glossary
and halo effects.
Lines, trails, and billboards How to render lines, trails, and billboardsA textured 2D object that rotates so that it always faces the Camera. More info
See in Glossary
.
Using materials with C# scripts
Post-processing and full-screen effects