Version: 2017.4
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Quaternion.SetFromToRotation

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public method SetFromToRotation(fromDirection: Vector3, toDirection: Vector3): void;
public void SetFromToRotation(Vector3 fromDirection, Vector3 toDirection);

Description

Creates a rotation which rotates from fromDirection to toDirection.

Use this to create a rotation which starts at the first Vector (fromDirection) and rotates to the second Vector (toDirection). These Vectors must be set up in a script.

#pragma strict
//This example shows how the rotation works between two GameObjects. Attach this to a GameObject.
//Make sure to assign the GameObject you would like your GameObject to rotate towards in the Inspector
public class SetFromToRotationExample extends MonoBehaviour {
	public var m_NextPoint: Transform;
	var m_MyQuaternion: Quaternion;
	var m_Speed: float = 1.0f;
	function Start() {
		m_MyQuaternion = new Quaternion();
	}
	function Update() {
		//Set the Quaternion rotation from the GameObject's position to the next GameObject's position
		m_MyQuaternion.SetFromToRotation(transform.position, m_NextPoint.position);
		//Move the GameObject towards the second GameObject
		transform.position = Vector3.Lerp(transform.position, m_NextPoint.position, m_Speed * Time.deltaTime);
		//Rotate the GameObject towards the second GameObject
		transform.rotation = m_MyQuaternion * transform.rotation;
	}
}
//This example shows how the rotation works between two GameObjects. Attach this to a GameObject.
//Make sure to assign the GameObject you would like your GameObject to rotate towards in the Inspector

using UnityEngine;

public class SetFromToRotationExample : MonoBehaviour { //This is the Transform of the second GameObject public Transform m_NextPoint; Quaternion m_MyQuaternion; float m_Speed = 1.0f;

void Start() { m_MyQuaternion = new Quaternion(); }

void Update() { //Set the Quaternion rotation from the GameObject's position to the next GameObject's position m_MyQuaternion.SetFromToRotation(transform.position, m_NextPoint.position); //Move the GameObject towards the second GameObject transform.position = Vector3.Lerp(transform.position, m_NextPoint.position, m_Speed * Time.deltaTime); //Rotate the GameObject towards the second GameObject transform.rotation = m_MyQuaternion * transform.rotation; } }
#pragma strict
//In this example your GameObject rotates towards the position of the mouse
public class Example extends MonoBehaviour {
	var m_MyQuaternion: Quaternion;
	var m_Speed: float = 1.0f;
	var m_MousePosition: Vector3;
	function Start() {
		m_MyQuaternion = new Quaternion();
	}
	function Update() {
		//Fetch the mouse's position
		m_MousePosition = Input.mousePosition;
		//Fix how far into the Scene the mouse should be
		m_MousePosition.z = 50.0f;
		//Transform the mouse position into world space
		m_MousePosition = Camera.main.ScreenToWorldPoint(m_MousePosition);
		//Set the Quaternion rotation from the GameObject's position to the mouse position
		m_MyQuaternion.SetFromToRotation(transform.position, m_MousePosition);
		//Move the GameObject towards the mouse position
		transform.position = Vector3.Lerp(transform.position, m_MousePosition, m_Speed * Time.deltaTime);
		//Rotate the GameObject towards the mouse position
		transform.rotation = m_MyQuaternion * transform.rotation;
	}
}
//In this example your GameObject rotates towards the position of the mouse

using UnityEngine;

public class Example : MonoBehaviour { Quaternion m_MyQuaternion; float m_Speed = 1.0f; Vector3 m_MousePosition;

void Start() { m_MyQuaternion = new Quaternion(); }

void Update() { //Fetch the mouse's position m_MousePosition = Input.mousePosition;

//Fix how far into the Scene the mouse should be m_MousePosition.z = 50.0f;

//Transform the mouse position into world space m_MousePosition = Camera.main.ScreenToWorldPoint(m_MousePosition);

//Set the Quaternion rotation from the GameObject's position to the mouse position m_MyQuaternion.SetFromToRotation(transform.position, m_MousePosition);

//Move the GameObject towards the mouse position transform.position = Vector3.Lerp(transform.position, m_MousePosition, m_Speed * Time.deltaTime);

//Rotate the GameObject towards the mouse position transform.rotation = m_MyQuaternion * transform.rotation; } }