Version: 2017.4
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public static method DestroyPlayersForConnection(conn: Networking.NetworkConnection): void;
public static void DestroyPlayersForConnection(Networking.NetworkConnection conn);


connThe connections object to clean up for.


This destroys all the player objects associated with a NetworkConnections on a server.

This is used when a client disconnects, to remove the players for that client. This also destroys non-player objects that have client authority set for this connection.

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