Sparse textures (also known as “tiled textures” or “mega-textures”) are textures that are too large to fit in graphic memory in their entirety. To handle them, Unity breaks the main texture down into smaller rectangular sections known as “tiles”. Individual tiles can then be loaded as necessary. For example, if the camera can only see a small area of a sparse texture, then only the tiles that are currently visible need to be in memory.
Aside from the tiling, a sparse texture behaves like any other texture in usage. Shaders can use them without special modification and they can have mipmaps, use all texture filtering modes, etc. If a particular tile cannot be loaded for some reason then the result is undefined; some GPUs show a black area where the missing tile should be but this behaviour is not standardised.
Note that not all hardware and platforms support sparse textures. For example, on DirectX systems they require DX11.2 (Windows 8.1) and a fairly recent GPU. On OpenGL they require ARB_sparse_texture extension support.
See the SparseTexture script reference page for further details about handling sparse textures from scripts.
Example Project
A minimal example project for sparse textures is available here.
The example shows a simple procedural texture pattern and lets you move the camera to view different parts of it. Note that the project requires a recent GPU and a DirectX 11.2 (Windows 8.1) system, or using OpenGL with ARB_sparse_texture support.
Did you find this page useful? Please give it a rating:
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thanks for helping to make the Unity documentation better!