Unity provides a number of preference settings to allow you to customise the behaviour of the Unity Editor. To access them, go to Unity > Preferences (on macOS) or Edit > Preferences… (Windows).
Setting | Properties |
---|---|
Auto Refresh | Check this box to update Assets automatically as they change. |
Load Previous Project on Startup | Check this box to always load the previous project at startup. |
Compress Assets on Import | Check this box to automatically compress Assets during import. |
OSX Color Picker (macOS) | Check this box to use the native macOS color picker instead of Unity’s own. |
Disable Editor Analytics (Pro only) | Check this box to stop the Editor automatically sending information back to Unity. |
Show Asset Store search hits | Check this box to show the number of free/paid Assets from the Asset Store in the Project Browser. |
Verify Saving Assets | Check this box if you wish to verify which Assets to save individually on quitting Unity. |
Editor Skin (Plus/Pro only) | Select the drop-down to choose which skin to apply to the Unity Editor. Choose Personal for light grey with black text, or Professional for dark grey with white text. |
Enable Alpha Numeric Sorting | Check this box to enable a new button in the top-right corner of the Hierarchy window, allowing you to switch between Transform sort (which is the default behaviour) and Alphanumeric sort. |
Setting | Properties |
---|---|
External Script Editor | Select which application Unity should use to open script files. Unity automatically passes the correct arguments to script editors it has built-in support for. Unity has built-in support for MonoDevelop, Xamarin Studio, Visual Studio (Express) and Visual Studio Code. |
External Script Editor Args | Select which arguments to pass to the external script editor.$(File) is replaced with a path to a file being opened.$(Line) is replaced with a line number that editor should jump to.$(ProjectPath) is replaced with the path to the open project.If not set on macOS, then the default mechanism for opening files is used. Otherwise, the external script editor is only launched with the arguments without trying to open the script file using the default mechanism. See below for examples of external script editor arguments. |
Add .unityproj’s to .sln | Check this box to add UnityScript (.unityproj) projects to the generated solution (.sln) file. This is enabled by default for MonoDevelop and Xamarin Studio, and disabled by default for Visual Studio (Express) and Visual Studio Code. |
Editor Attaching | Check this box to allow debugging of scripts in the Unity Editor. If this option is disabled, it is not possible to attach a script debugger to Unity to debug your scripts. |
Image application | Choose which application you want Unity to use to open image files. |
Revision Control Diff/Merge | Choose which application you want Unity to use to resolve file differences with the Asset server. Unity detects these tools in their default installation locations (and checks registry keys for TortoiseMerge, WinMerge, PlasticSCM Merge, and Beyond Compare 4 on Windows). |
--remote-tab-silent +$(Line) "$File"
-g $(Line) "$(File)"
"$(File)":$(Line)
-n$(Line) "$(File)"
This panel allows you to choose the colors that Unity uses when displaying various user interface elements.
This panel allows you to set the keystrokes that activate the various commands in Unity.
Setting | Properties |
---|---|
Maximum Cache Size (GB) | Use the slider to set the maximum GI cache folder size. The GI cache folder will be kept below this size whenever possible. Unused files are periodically deleted to create more space. This is carried out by the Editor automatically, and doesn’t require you to do anything. |
Custom cache location | Check this box to allow a custom location for the GI cache folder. The cache folder will be shared between all projects. |
Cache compression | Check this box to enable a fast real-time compression of the GI Cache files, to reduce the size of the generated data. If you need to access the raw Enlighten data, disable Cache Compression and clean the cache. |
Clean Cache | Use this button to clear the cache directory. |
Setting | Properties |
---|---|
Maximum Sprite Atlas Cache Size (GB) | Use the slider to set the maximum sprite atlas cache folder size. The sprite atlas cache folder will be kept below this size whenever possible. |
Setting | Properties |
---|---|
Use Cache Server | Check this box to use a dedicated cache server. |
IP Address | Enter the IP address of the dedicated cache server here, if enabled. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thanks for helping to make the Unity documentation better!
When you visit any website, it may store or retrieve information on your browser, mostly in the form of cookies. This information might be about you, your preferences or your device and is mostly used to make the site work as you expect it to. The information does not usually directly identify you, but it can give you a more personalized web experience. Because we respect your right to privacy, you can choose not to allow some types of cookies. Click on the different category headings to find out more and change our default settings. However, blocking some types of cookies may impact your experience of the site and the services we are able to offer.
More information
These cookies enable the website to provide enhanced functionality and personalisation. They may be set by us or by third party providers whose services we have added to our pages. If you do not allow these cookies then some or all of these services may not function properly.
These cookies allow us to count visits and traffic sources so we can measure and improve the performance of our site. They help us to know which pages are the most and least popular and see how visitors move around the site. All information these cookies collect is aggregated and therefore anonymous. If you do not allow these cookies we will not know when you have visited our site, and will not be able to monitor its performance.
These cookies may be set through our site by our advertising partners. They may be used by those companies to build a profile of your interests and show you relevant adverts on other sites. They do not store directly personal information, but are based on uniquely identifying your browser and internet device. If you do not allow these cookies, you will experience less targeted advertising. Some 3rd party video providers do not allow video views without targeting cookies. If you are experiencing difficulty viewing a video, you will need to set your cookie preferences for targeting to yes if you wish to view videos from these providers. Unity does not control this.
These cookies are necessary for the website to function and cannot be switched off in our systems. They are usually only set in response to actions made by you which amount to a request for services, such as setting your privacy preferences, logging in or filling in forms. You can set your browser to block or alert you about these cookies, but some parts of the site will not then work. These cookies do not store any personally identifiable information.