The Build Settings window allows you to choose your target platform, adjust settings for your build, and start the build process. To access the Build Settings window, select File > Build Settings… . Once you have specified your build settings, you can click Build to create your build, or click the Build And Run to create and run your build on the platform you have specified.
This part of the window shows you the scenes from your project that will be included in your build. If no scenes are shown then you can use the Add Current button to add the current scene to the build, or you can drag scene assets into this window from your project window. You can also untick scenes in this list to exclude them from the build without removing it from the list. If a scene is never needed in the build you can remove it from the list of scenes by pressing the delete key.
Scenes that are ticked and added to the Scenes in Build list will be included in the build. The list of scenes will be used to control the order the scenes are loaded. You can adjust the order of the scenes by dragging them up or down.
The Platform area beneath the Scenes in Build area list all the platforms which are available to your Unity version. Some platforms may be greyed out to indicate they are not part of your version or invite you to download the platform specific build options. Selecting one of the platforms will control which platform will be built. If you change the target platform, you need to press the “Switch Platform” button to apply your change. This may take some time making the switch, because your assets may need to be re-imported in formats that match your target platform. The currently selected platform is indicated with a Unity icon to the right of the platform name.
The selected platform will show a list of options that can be adjusted for the build. Each platform may have different options. These options are listed below. Options that are common across many platforms are listed at the very bottom of this section under the “Generic items across builds” details.
Option | Purpose |
---|---|
Target Platform | |
Windows | Build for Windows |
Mac OS X | Build for Mac |
Linux | Build for Linux |
Architecture | x86 |
x86 | 32-bit CPU |
x86_64 | 64-bit CPU |
Universal | All CPU devices |
x86 + x86_64 (Universal) | All CPU devices for Linux |
Headless Mode | Build game for server use and with no visual elements |
Option | Purpose |
---|---|
Run in Xcode as | |
Release | Shipping version |
Debug | Testing version |
Symlink Unity libraries | Reference to the Unity libraries instead of copying them into the XCode project. (Reduces the XCode project size.) |
Option | Purpose |
---|---|
Texture Compression | |
Don’t override | |
DXT Tegra) | |
PVRTC (PowerVR) | |
ATC (Adreno) | |
ETC (default) | |
ETC2 (GLES 3.0) | |
ASTC | |
Build System | |
Internal (Default) | Generate the output package (APK) using the internal Unity build process, based on Android SDK utilities. |
Gradle (New) | Generate the output package (APK) using the Gradle build system. Supports direct Build and Run and exporting the project to a directory. This is the preferred option for exporting a project, as Gradle is the native format for Android Studio. |
ADT (Legacy) | Export the project in ADT (eclipse) format. The output package (APK) can be built in eclipse or Android Studio. This project type is no longer supported by Google and is considered obsolete. |
Option | Purpose |
---|---|
Optimization Level | Active when Development Build is selected |
Slow (fast builds) | |
Fast | |
Fastest (very slow builds) |
Build Settings for Samsung TV use the generic settings shown later on this page.
For information about building projects for Xiaomi Game Center, see Unity Xiaomi documentation.
Console platforms and devices which require a Unity license will be documented in the Platform Specific section of the User Guide.
Option | Purpose |
---|---|
Development Build | Allow the developer to test and work out how the build is coming along. |
Autoconnect Profiler | When the Development Build option is selected allow the profiler to connect to the build. |
Script Debugging | When the Development Build option is selected allow the script code to be debugged. Not available on WebGL. |
• 2017–08–24 Page amended with no editorial review
Xiaomi build target added in 2017.2 NewIn20172
Tizen support discontinued in 2017.3 NewIn20173
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thanks for helping to make the Unity documentation better!
When you visit any website, it may store or retrieve information on your browser, mostly in the form of cookies. This information might be about you, your preferences or your device and is mostly used to make the site work as you expect it to. The information does not usually directly identify you, but it can give you a more personalized web experience. Because we respect your right to privacy, you can choose not to allow some types of cookies. Click on the different category headings to find out more and change our default settings. However, blocking some types of cookies may impact your experience of the site and the services we are able to offer.
More information
These cookies enable the website to provide enhanced functionality and personalisation. They may be set by us or by third party providers whose services we have added to our pages. If you do not allow these cookies then some or all of these services may not function properly.
These cookies allow us to count visits and traffic sources so we can measure and improve the performance of our site. They help us to know which pages are the most and least popular and see how visitors move around the site. All information these cookies collect is aggregated and therefore anonymous. If you do not allow these cookies we will not know when you have visited our site, and will not be able to monitor its performance.
These cookies may be set through our site by our advertising partners. They may be used by those companies to build a profile of your interests and show you relevant adverts on other sites. They do not store directly personal information, but are based on uniquely identifying your browser and internet device. If you do not allow these cookies, you will experience less targeted advertising. Some 3rd party video providers do not allow video views without targeting cookies. If you are experiencing difficulty viewing a video, you will need to set your cookie preferences for targeting to yes if you wish to view videos from these providers. Unity does not control this.
These cookies are necessary for the website to function and cannot be switched off in our systems. They are usually only set in response to actions made by you which amount to a request for services, such as setting your privacy preferences, logging in or filling in forms. You can set your browser to block or alert you about these cookies, but some parts of the site will not then work. These cookies do not store any personally identifiable information.