Version: 2017.3 (switch to 2017.4)
Scripting
Creating and Using Scripts
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Scripting Overview

Although Unity uses an implementation of the standard Mono runtime for scripting, it still has its own practices and techniques for accessing the engine from scripts. This section explains how objects created in the Unity editor are controlled from scripts, and details the relationship between Unity’s gameplay features and the Mono runtime.

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Scripting
Creating and Using Scripts