The NetworkLobbyManager is a specialized type of NetworkManager that provides a multiplayer lobby before entering the main play scene of the game. It allows you to set up a network with:
There are two types of player objects with the NetworkLobbyManager:
LobbyPlayer Object
GamePlayer Object
| Property: | Function: |
|---|---|
| showLobbyGUI | Show the developer OnGUI controls for the lobby. |
| maxPlayers | The maximum number of players allowed in the lobby. |
| maxPlayersPerConnection | The maximum number of players allowed to be added for each client connection. |
| lobbyPlayerPrefab | The prefab to create for players when they enter the lobby. |
| gamePlayerPrefab | The prefab to create for players when the game starts. |
| lobbyScene | The scene to use for the lobby. |
| playScene | The scene to use for main game play. |
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