Projects in the Unity Editor are made up of multiple GameObjects that contain scripts, sounds, Meshes, and other graphical elements such as Lights. The Inspector window (sometimes referred to as “the Inspector”) displays detailed information about the currently selected GameObject, including all attached components and their properties, and allows you to modify the functionality of GameObjects in your Scene.
Use the Inspector to view and edit the properties and settings of almost everything in the Unity Editor, including physical game items such as GameObjects, Assets, and Materials, as well as in-Editor settings and preferences.
When you select a GameObject in either the Hierarchy or Scene view, the Inspector shows the properties of all components and Materials of that GameObject. Use the Inspector to edit the settings of these components and Materials.
The image above shows the Inspector with the Main Camera GameObject selected. In addition to the GameObject’s Position, Rotation, and Scale values, all the properties of the Main Camera are available to edit.
When GameObjects have custom script components attached, the Inspector displays the public variables of that script. You can edit these variables as settings in the same way you can edit the settings of the Editor’s built-in components. This means that you can set parameters and default values in your scripts easily without modifying the code.
When an Asset is selected in your Project window, the Inspector shows you the settings related to how that Asset is imported and used at run time (when your game is running either in the Editor or your published build).
Each type of Asset has a different selection of settings. The images below demonstrate some examples of the Inspector displaying the Import Settings for other Asset types:
If you have a Prefab selected, some additional options are available in the Inspector window.
For more information, see documentation on Prefabs.
When you select any of the Project Settings categories (menu: Editor > Project Settings), these settings are displayed in the Inspector window For more information, see documentation on Settings Managers.
You can assign custom icons to GameObjects and scripts. These display in the Scene view along with built-in icons for GameObjects such as Lights and Cameras.
For more about icons and labels, see Unity documentation on assigning icons.
To reorder components in the Inspector window, drag-and-drop their headers from one position to another. When you drag a component header, a blue insertion marker appears. This shows you where the component should go when you drop the header:
You can only reorder components on a GameObject. You can’t move components between different GameObjects.
You can also drag and drop script Assets directly into the position you want them to appear.
When you select multiple GameObjects, the Inspector displays all of the components that the selected GameObjects have in common. To reorder all of these common components at once, multi-select the GameObjects, then drag-and-drop the components into a new position in the Inspector.
The order you give to components in the Inspector window is the order you need to use when querying components in your user scripts. If you query the components programmatically, you’ll get the order you see in the Inspector.
2017–09–12 Page amended with limited editorial review
Component drag and drop added in Unity 5.6
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thanks for helping to make the Unity documentation better!
When you visit any website, it may store or retrieve information on your browser, mostly in the form of cookies. This information might be about you, your preferences or your device and is mostly used to make the site work as you expect it to. The information does not usually directly identify you, but it can give you a more personalized web experience. Because we respect your right to privacy, you can choose not to allow some types of cookies. Click on the different category headings to find out more and change our default settings. However, blocking some types of cookies may impact your experience of the site and the services we are able to offer.
More information
These cookies enable the website to provide enhanced functionality and personalisation. They may be set by us or by third party providers whose services we have added to our pages. If you do not allow these cookies then some or all of these services may not function properly.
These cookies allow us to count visits and traffic sources so we can measure and improve the performance of our site. They help us to know which pages are the most and least popular and see how visitors move around the site. All information these cookies collect is aggregated and therefore anonymous. If you do not allow these cookies we will not know when you have visited our site, and will not be able to monitor its performance.
These cookies may be set through our site by our advertising partners. They may be used by those companies to build a profile of your interests and show you relevant adverts on other sites. They do not store directly personal information, but are based on uniquely identifying your browser and internet device. If you do not allow these cookies, you will experience less targeted advertising. Some 3rd party video providers do not allow video views without targeting cookies. If you are experiencing difficulty viewing a video, you will need to set your cookie preferences for targeting to yes if you wish to view videos from these providers. Unity does not control this.
These cookies are necessary for the website to function and cannot be switched off in our systems. They are usually only set in response to actions made by you which amount to a request for services, such as setting your privacy preferences, logging in or filling in forms. You can set your browser to block or alert you about these cookies, but some parts of the site will not then work. These cookies do not store any personally identifiable information.