Version: 2017.3 (switch to 2017.4)
Network Manager HUD
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Network Proximity Checker

The NetworkProximityChecker is a component that can be used to control the visibility of objects for network clients, based on proximity to network players. To use it, put the component on the object that should be visible within a certain range. This class relies on physics to calculate visibility.


Property: Function:
visRange The range that the object should be visible in.
visUpdateInterval how often in seconds the object should check for players entering it’s visible range.
checkMethod Which type of physics to use for proximity checking.

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Network Manager HUD