You can import meshes and animations from Lightwave in two different ways:
Unity currently imports:
Detailed documentation for this from Lightwave is not available on-line but comes in the PDF manual included with your download
Note:
From Lightwave version 11 onwards the FBX 2012 exporter is now included:
FBX Filename : This file can contain multiple objects, Choose a filename and save to your \assets directory
Anim Layer : TBC
Type : Choose Binary to reduce filesize or ASCII for a text editable FBX
FBX Version Select 201200 from the drop down to ensure version 2012.1
Export : Select all the elements you wish to include - not cameras and lights are not read into Unity
Mesh type Choose Cage Subdivision if * otherwise choose subdivided to *
Bake Motion EnvelopesTBC
Start frame / End frame
Scale Scene Set a scale for your scene applicable to match Unity
To read a lightwave scene you must use the Applink package provided with your Lightwave installation from version 11 onwards only
E.g. Windows C:\Program Files (x86)\Unity\Editor\Standard Packages (for machines running a 64-bit version of Windows) or Mac: Applications/Unity/Standard Packages.
Your folder structure should look like this:
Unity_Project Assets LightWave_Content Images Objects Scenes
Unity will then convert the LightWave scene to an FBX
Any changes to the FBX (lightwave scene assets) will only be stored in Unity, so this is a Uni-directional pipeline, but Unity will remember any material assignments and properties applied to the FBX scene even if you update from LightWave
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