Common operations: using the HLAPI
Retrieving a Texture from an HTTP Server (GET)
Retrieving text or binary data from an HTTP Server (GET)
To retrieve simple data such as textual data or binary data from a standard HTTP or HTTPS web server, use the UnityWebRequest.GET
call. This function takes a single string as an argument, with the string specifying the URL from which data is retrieved.
This function is analogous to the standard WWW constructor:
WWW myWww = new WWW("http://www.myserver.com/foo.txt");
// ... is analogous to ...
UnityWebRequest myWr = UnityWebRequest.Get("http://www.myserver.com/foo.txt");
Details
- This function creates a
UnityWebRequest
and sets the target URL to the string argument. It sets no other custom flags or headers.
- By default, this function attaches a standard
DownloadHandlerBuffer
to the UnityWebRequest
. This handler buffers the data received from the server and make it available to your scripts when the request is complete.
- By default, this function attaches no
UploadHandler
to the UnityWebRequest
. You can attach one manually if you wish.
Example
using UnityEngine;
using System.Collections;
using UnityEngine.Networking;
public class MyBehaviour : MonoBehaviour {
void Start() {
StartCoroutine(GetText());
}
IEnumerator GetText() {
UnityWebRequest www = UnityWebRequest.Get("http://www.my-server.com");
yield return www.SendWebRequest();
if(www.isNetworkError || www.isHttpError) {
Debug.Log(www.error);
}
else {
// Show results as text
Debug.Log(www.downloadHandler.text);
// Or retrieve results as binary data
byte[] results = www.downloadHandler.data;
}
}
}
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thanks for helping to make the Unity documentation better!
Common operations: using the HLAPI
Retrieving a Texture from an HTTP Server (GET)