Use these settings to apply lighting and shadow changes to all HDRIs in the HDRI view with one action.
Use the lightbulb button to synchronise light placement vertically across all HDRI environments. This is useful if you are switching from one environment to another and you want to keep the shadow direction similar for comparison.
: Use this button to reset the lighting position of all HDRIs.
HDRI individual settings
Each HDRI has its own menu to control its properties. To access this, click on the three-lines button (a representation of three sliders) underneath the Environment button.
Environment
Menu Item
Properties
Angle Offset
Give a number by which to offset the angle of the HDRI (shortcut: left click+Ctrl on the HDRI thumbnail in the HDRI View). This offset is unique to the HDRI selected and is different from the Rotation slider in the Look Dev Views menu, which works independently from the HDRI offset.
Reset Environment
Resets the Angle offset to default (0).
Shadows
This applies only if Environment Shadow is enabled.
Menu item
Properties
Shadow brightness
Controls the brightness of the shadow.
Color
Controls the color of the shadow. This is useful to match particular lighting conditions (for example if the lighting is all blue).
Set to brightest
Sets the position of the shadow direction to the brightest texel of the HDRI thumbnail.
Reset Shadows
Resets all shadow controls to default.
Did you find this page useful? Please give it a rating:
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thanks for helping to make the Unity documentation better!