Height mesh allows you to place your character more accurately on the walkable surfaces.
While navigating, the NavMesh Agent is constrained on the surface of the NavMesh. Since the NavMesh is an approximation of the walkable space, some features are evened out when the NavMesh is being built. For example, stairs may appear as a slope in the NavMesh. If your game requires accurate placement of the agent, you should enable Height Mesh building when you bake the NavMesh. The setting can be found under the Advanced settings in Navigation window. Note that building Height Mesh will take up memory and processing at runtime, and it will take a little longer to bake the NavMesh.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information