The HDR Color picker looks similar to the ordinary color picker, but it has a few additional properties.
You can set the Current Brightness of a color to greater than 1. This creates an area of whiteness at the top left of the color selector.
Click on Tonemapped preview to see a preview of the color produced by the color picker. Set the Tonemapping Exposure value to the value you have set in the Tonemapping script attached to your camera (in this example 2.2).
The HDR color is also shown in the box at the top of the HDR Color picker with the falloff colors shown to the edge of the box.
HDR colors can be saved as presets just like ordinary colors. They are marked in the presets list with “h” to indicate they are HDR.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information