The Tizen Seller Store (also known as the Tizen Store) requires that all items available for in-app purchase be grouped into predefined Item Groups. These groups have an Item Group ID assigned by the Tizen Seller Store when they are created. The ID for the group associated with your game must be passed to Unity IAP using the SetGroupId
function:
builder.Configure<ITizenStoreConfiguration>().SetGroupId("100000085616");
UnityPurchasing.Initialize(this, builder);
Unity IAP for Tizen does not use the MODE_DEVELOPER option for testing. Test your in-app purchases using the Beta test functionality provided by the Tizen Seller Store.
On startup, the Unity IAP system checks for existing Tizen purchases and processes them accordingly. During this process, your IStoreListener.ProcessPurchase
implementation is invoked for items the user already owns. The purchase restoration process ignores consumable items.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information