Unity IAP provides purchase receipts as a JSON hash containing the following keys and values:
Key | Value |
---|---|
Store | The name of the store in use, such as GooglePlay or AppleAppStore |
TransactionID | This transaction’s unique identifier, provided by the store |
Payload | Varies by platform, details below. |
Payload varies depending upon the device’s iOS version.
iOS version | Payload |
---|---|
iOS >= 7 | payload is a base 64 encoded App Receipt. |
iOS < 7 | payload is a SKPaymentTransaction transactionReceipt. |
Payload is a base 64 encoded App Receipt.
Payload is a JSON hash with the following keys and values:
Key | Value |
---|---|
json | A JSON encoded string provided by Google; INAPP_PURCHASE_DATA |
signature | A signature for the json parameter, as provided by Google; INAPP_DATA_SIGNATURE |
Payload is an XML string as specified by Microsoft
• 2017–05–16 Page amended with no editorial review
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information