The Timeline Editor window supports the following different methods of duplicating tracks:
Select a track. Right-click in an empty area in the Track list and select Duplicate from the context menu.
Select a track. Hold Command/Control and press D.
Select a track. Hold Command/Control and press C. for copy, and press V for paste.
Right-click a track and either select Duplicate from the context menu or hold Command/Control and press D.
Duplicating a track copies its clips, blends, and Inspector properties. If the duplicated track is bound to a GameObject, the binding is reset to None.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information