Purchases may fail for a number of reasons, including network failure, payment failure or device settings. You may wish to check the reason for a purchase failure and prompt the user to take action, though note that not all stores provide fine-grained failure information.
/// <summary>
/// Called when a purchase fails.
/// </summary>
public void OnPurchaseFailed (Product i, PurchaseFailureReason p)
{
if (p == PurchaseFailureReason.PurchasingUnavailable) {
// IAP may be disabled in device settings.
}
}
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information