Legacy Documentation: Version 2017.2 (Go to current version)
Creating Tiles
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Tile Assets

Typically, Tiles are actually Sprites that are arranged on a Tilemap. In Unity’s implementation, we use an intermediary Asset that references the Sprite instead. This enables us to extend the Tile itself in many ways, creating a robust and flexible system for Tiles and Tilemaps.


Property Function
Sprite The sprite that is used by this tile Asset
Color Used to tint the material
Collider Type None, Sprite or Grid

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Creating Tiles