Typically, Tiles are actually Sprites that are arranged on a Tilemap. In Unity’s implementation, we use an intermediary Asset that references the Sprite instead. This enables us to extend the Tile itself in many ways, creating a robust and flexible system for Tiles and Tilemaps.
Property | Function |
---|---|
Sprite | The sprite that is used by this tile Asset |
Color | Used to tint the material |
Collider Type | None, Sprite or Grid |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information