Legacy Documentation: Version 2017.2 (Go to current version)
Audio High Pass Simple Effect
Microphone
Other Versions

Reverb Zones

Switch to Scripting

Reverb Zones take an Audio Clip and distorts it depending where the audio listener is located inside the reverb zone. They are used when you want to gradually change from a point where there is no ambient effect to a place where there is one, for example when you are entering a cavern.

Properties

Property: Function:
Min Distance Represents the radius of the inner circle in the gizmo, this determines the zone where there is a gradually reverb effect and a full reverb zone.
Max Distance Represents the radius of the outer circle in the gizmo, this determines the zone where there is no effect and where the reverb starts to get applied gradually.
Reverb Preset Determines the reverb effect that will be used by the reverb zone.

This diagram illustrates the properties of the reverb zone.

How the sound works in a reverb zone
How the sound works in a reverb zone

Hints

You can mix reverb zones to create combined effects.

Did you find this page useful? Please give it a rating:

Audio High Pass Simple Effect
Microphone