It is possible to use WinRT API directly in Unity scripts. However there are limitations and requirements for this:
Below is an example for getting advertising using WinRT API directly:
using UnityEngine;
public class WinRTAPI : MonoBehaviour {
void Update() {
auto adId = GetAdvertisingId();
// ...
}
string GetAdvertisingId() {
#if ENABLE_WINMD_SUPPORT
return Windows.System.UserProfile.AdvertisingManager.AdvertisingId;
#else
return "";
#endif
}
}
Note: when using IL2CPP scripting backend, this is only supported when using .NET 4.6 compatiblity profile.
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