Version: 2017.2


class in UnityEngine.Networking

매뉴얼로 전환


This represents a networked player.

정적 변수

MaxPlayersPerClientThe maximum number of local players that a client connection can have.


gameObjectThe game object for this player.
IsValidChecks if this PlayerController has an actual player attached to it.
playerControllerIdThe local player ID number of this player.
unetViewThe NetworkIdentity component of the player.

Public 함수

ToStringString representation of the player objects state.