class in UnityEngine.Networking
This represents a networked player.
|MaxPlayersPerClient||The maximum number of local players that a client connection can have.|
|gameObject||The game object for this player.|
|IsValid||Checks if this PlayerController has an actual player attached to it.|
|playerControllerId||The local player ID number of this player.|
|unetView||The NetworkIdentity component of the player.|
|ToString||String representation of the player objects state.|