Version: 2017.2

Pose

struct in UnityEngine

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설명

Representation of a Position, and a Rotation in 3D Space

This structure is used primarily in XR applications to describe the current "pose" of a device in 3D space.

정적 변수

identityshorthand for pose which represents zero position, and an identity rotation

변수

forwardReturns the forward vector of the pose
positionthe position component of the pose
rightReturns the right vector of the pose
rotationthe rotation component of the pose
upReturns the up vector of the pose

생성자

PoseCreates a new pose with the given vector, and quaternion values.

Public 함수

GetTransformedByTransforms the current pose into the local space of the provided pose