class in UnityEngine
Interface into the native iPhone, Android, Windows Phone and Windows Store Apps on-screen keyboards - it is not available on other platforms.
This interface allows to display different types of the keyboard: ASCII,
Numbers, URL, Email, and others.
Because the appearance of the keyboard has the potential to obscure portions of your user interface, it is up to you to make sure that parts of your user interface are not obscured when the keyboard is being displayed.
TouchScreenKeyboard.area should be
used to determine if the keyboard is being shown (activated) and what
portion of the screen is using.
Windows Store Apps: On Universal Windows 10 Apps the touch screen keyboard is only supported in XAML based applications with touch input support.
|area||Returns portion of the screen which is covered by the keyboard.|
|hideInput||Will text input field above the keyboard be hidden when the keyboard is on screen?|
|isSupported||Is touch screen keyboard supported.|
|visible||Returns true whenever any keyboard is completely visible on the screen.|
|active||Is the keyboard visible or sliding into the position on the screen?|
|canGetSelection||Specifies whether the TouchScreenKeyboard supports the selection property. (Read Only)|
|done||Specifies if input process was finished. (Read Only)|
|selection||Returns the character range of the selected text within the string currently being edited. (Read Only)|
|status||Returns the status of the on-screen keyboard. (Read Only)|
|targetDisplay||Specified on which display the software keyboard will appear.|
|text||Returns the text displayed by the input field of the keyboard.|
|type||Returns the TouchScreenKeyboardType of the keyboard.|
|wasCanceled||Specifies if input process was canceled. (Read Only)|
|Open||Opens the native keyboard provided by OS on the screen.|