Version: 2017.2

GridSelection

class in UnityEditor

/

다음으로부터 상속:ScriptableObject

매뉴얼로 전환

설명

Stores the selection made on a GridLayout.

정적 변수

activeWhether there is an active GridSelection made on a GridLayout.
gridThe Grid of the target of the active GridSelection.
positionThe cell coordinates of the active GridSelection made on the GridLayout.
targetThe GameObject of the GridLayout where the active GridSelection was made.

정적 함수

ClearClears the active GridSelection.
SelectCreates a new GridSelection and sets it as the active GridSelection.

Events

gridSelectionChangedCallback for when the active GridSelection has changed.

상속된 멤버

변수

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Public 함수

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

정적 함수

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.
CreateInstanceCreates an instance of a scriptable object.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.

메시지

AwakeThis function is called when the ScriptableObject script is started.
OnDestroyThis function is called when the scriptable object will be destroyed.
OnDisableThis function is called when the scriptable object goes out of scope.
OnEnableThis function is called when the object is loaded.