Version: 2017.2


class in UnityEngine.Networking.NetworkSystem


다음으로부터 상속:Networking.MessageBase

매뉴얼로 전환


A utility class to send a network message with no contents.

using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.Networking.NetworkSystem;

public class Test { void SendNotification() { var msg = new EmptyMessage(); NetworkServer.SendToAll(667, msg); } }

상속된 멤버

Public 함수

DeserializeThis method is used to populate a message object from a NetworkReader stream.
SerializeThe method is used to populate a NetworkWriter stream from a message object.