Version: 2017.2

TileData

struct in UnityEngine.Tilemaps

매뉴얼로 전환

설명

A Struct for the required data for rendering a Tile.

변수

color Color of the Tile.
flags TileFlags of the Tile.
gameObject GameObject of the Tile.
sprite Sprite to be rendered at the Tile.
transform Transform matrix of the Tile.